Unreal Engine
Last updated
Last updated
To navigate:
Click and hold your right mouse button
to move the camera.
Use the scroll wheel
to zoom.
Use the [W] [A] [S] [D] keys
to move around the scene.
We recommend a camera speed
of 5.
FBX Import Options:
Deselect auto generate collisions.
Untick Generate Lightmap UV's
.
Make sure the Import Uniform Scale is set to 1
.
Untick Import Materials
and Import Textures
.
Transform tools; found in the top right hand corner of the viewport.
Move [E]
Rotate [R]
Scale [W]
Whether the Gizmo is Object or World-based
Grid Snapping On/Off and Grid Sizing
Rotation Snapping On/Off and Rotational increments.
Scale Snapping On/Off and Scale increments.
To apply a material to an object simply drag the material from the content browser onto the object.
Adjust UVWs on the texture coordinate node
with U and V tiling. The smaller the number, the larger the tiles. The larger the number, the smaller the tiles.
Opacity channel controls the translucency of the material.
0 = Transparent
1 = Opaque
You can also adjust the direction of the light by using the transformation tools.
There are two main lights; a spot light
and a point light
.
The third is a; Directional Sky-Light
AKA. Sun
Like the other lights, this can be adjusted using the rotation tool. This will change the angle of the sun.
The directional light is also connected to the skysphere
that creates the sky. In the world outliner, it is called SkySphereBlueprint
.
Every time you move the directional light you need to refresh to sky sphere.
You can build the lighting separately by clicking the [dropdown arrow]
on the build button and selection [build lighting only]
.
The medium
quality setting should suffice for most uses.
You can still work while your lighting is building.
Enable collisions on the floor by adding a box simplified collision
to the static mesh
.
Drag and Drop the HTC Vive Camera
into the scene
Found in the [Virtual Reality Blueprint > Blueprints > Motion Controller Pawn]
.
Change the camera to Auto Possess Player 0.
Correct your Nav Mesh Bounds
with a manual scale operation.
VR Preview
will work only if your headset is connected.
Script Escape
key as quit function.
Adjusting the project settings;
Always provide an appropriate Project Name.
Make sure start in VR
is ticked.
Make sure game default map
is correct.
Make sure Windows
is a supported platform.
Package
File > Package Project > Windows
and then Windows 64bit
.
This can take some time.
To transfer your application to a new computer copy the entire folder named WindowsNoEditor.