Unreal Engine
Starting a New Project
Notes
Resources
User Interface & Importing
Notes
To navigate:
Click and hold your r
ight mouse button
to move the camera.Use the
scroll wheel
to zoom.Use the
[W] [A] [S] [D] keys
to move around the scene.We recommend a
camera speed
of 5.
FBX Import Options:
Deselect
auto generate collisions.
Untick
Generate Lightmap UV's
.Make sure the Import Uniform Scale is set to
1
.Untick
Import Materials
andImport Textures
.
Resources
Placing Objects
Notes
Transform tools; found in the top right hand corner of the viewport.
Move
[E]
Rotate
[R]
Scale
[W]
Whether the Gizmo is Object or World-based
Grid Snapping On/Off and Grid Sizing
Rotation Snapping On/Off and Rotational increments.
Scale Snapping On/Off and Scale increments.
Starter Content Materials
Notes
To apply a material to an object simply drag the material from the content browser onto the object.
Resources
Creating Basic Materials
Notes
Adjust UVWs on the
texture coordinate node
with U and V tiling. The smaller the number, the larger the tiles. The larger the number, the smaller the tiles.
Resources
Creating Materials from Textures
Notes
Opacity channel controls the translucency of the material.
0 = Transparent
1 = Opaque
Resources
Lighting & Lighting Builds
Notes
You can also adjust the direction of the light by using the transformation tools.
There are two main lights; a
spot light
and apoint light
.The third is a;
Directional Sky-Light
AKA. SunLike the other lights, this can be adjusted using the rotation tool. This will change the angle of the sun.
The directional light is also connected to the
skysphere
that creates the sky. In the world outliner, it is calledSkySphereBlueprint
.Every time you move the directional light you need to refresh to sky sphere.
You can build the lighting separately by clicking the
[dropdown arrow]
on the build button and selection[build lighting only]
.The
medium
quality setting should suffice for most uses.
You can still work while your lighting is building.
Resources
VR Camera & Navigation
Notes
Enable collisions on the floor by adding a
box simplified collision
to thestatic mesh
.Drag and Drop the
HTC Vive Camera
into the sceneFound in the
[Virtual Reality Blueprint > Blueprints > Motion Controller Pawn]
.
Change the camera to
Auto Possess Player 0.
Correct your
Nav Mesh Bounds
with a manual scale operation.VR Preview
will work only if your headset is connected.
Packaging the Project
Notes
Script
Escape
key as quit function.Adjusting the project settings;
Always provide an appropriate Project Name.
Make sure
start in VR
is ticked.Make sure
game default map
is correct.Make sure
Windows
is a supported platform.
Package
File > Package Project > Windows
and thenWindows 64bit
.This can take some time.
To transfer your application to a new computer copy the entire folder named WindowsNoEditor.
Resources
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