NExT Lab
Maker SpacesFabLabNExT LabRobotics LabPrint Room and Loans
Maker SpacesFabLabNExT LabRobotics LabPrint Room and Loans
  • NExT Lab
  • Contact Details
  • NExT Lab Access
  • Sustainability
    • 3D Printing
  • Case Studies & Projects
    • |3DS|VR| Voices of Country
    • |3DP|AR| Prosthetic Habitats
    • |AR| Studio 40: The Field
    • |VR|3DP| Gravity Sketch: Door Handles
    • |3DS| 3D Scanning Examples
    • |AR|3DP| GRANULAR
  • 3D Printing |3DP|
    • 3D Printing at the NExT Lab
      • Other 3D Printing Options
    • Design Approaches
    • Modelling Guidelines
    • 3D Print Farm
      • Quick-Start Guide
        • File Naming Conventions
      • Detailed Overview
        • 3D Printing Mesh Preparation
        • Submitting a Print Request
        • Post-Submission: Updating, Paying & Collecting
        • Slicing & Settings
    • Open Access Printers
      • PRUSA Open-Access
        • Workflows
          • Materials Experimentation
          • Experimental Techniques
        • Prusa i3 MK3S Fundamentals
        • Hardware Glossary
          • Extruder
          • Hotend & Nozzle
          • Print Surface, Bed & Y Axis
          • PINDA Inductive Probe
          • X-Axis Gantry
          • Z-Axis Stage
        • Software/Slicer Glossary
          • Plater/Virtual Print Bed
          • Print Settings
          • Filament Settings
          • Printer Settings
        • Troubleshooting
          • Filament Jam/Clog
          • Worn Nozzle
          • Broken/Loose Heatbreak
          • First Layer Issues/Prints Not Sticking to Bed
          • Stringing & Oozing Hotend
      • Modix Big 60 Open Access
        • Preparing Print Files
        • Preparing the Print Bed
        • Unloading/Loading Filament
        • Sending Print Files To The Modix
        • Harvesting the Print
        • Additional Procedures
      • Bambu Lab Printer Open Access
        • Preparing Print Files
        • Printing
      • Raise3D E2 Open Access
        • Preparing Print Files
        • Loading/Unloading Filament
        • Printing
        • Troubleshooting
    • Use Own Filament
    • Key Techniques
      • Hollowing Models
      • Combating Warping
      • Split Models & Joints
      • Joints and Connections
      • Fillets & Chamfers
      • Accuracy, Precision & Tolerancing
      • Post-Processing & Finishing
        • No Sanding Method
        • Sanding Method
        • Epoxy Method
        • Fillers Method
      • Printing for Transparency
      • Mesh Techniques
        • Meshes 101
        • Working with Meshes
        • Repairing Meshes
        • Other Techniques
          • Thicken a Mesh with Grasshopper
          • Mesh Manipulation with Blender
          • Custom Supports in Meshmixer
      • Topography Models
      • Using the Makerbot Experimental Extruder
      • Troubleshooting
      • Adjusting Print Settings
    • Resources
      • Downloadable Software & Accounts
      • Software Primers
        • Autodesk Meshmixer
        • Blender
    • Mold Making and Casting
  • 3D Scanning |3DS|
    • 3D Scanning at the NExT Lab
    • 3D Scanning Use Cases
    • Guides
      • Principles of 3D Scanning / Digital Reconstruction
      • Photogrammetry
        • Photogrammetry Theory
        • Photogrammetry Benchmark
        • Technical Guides
          • From Photos to 3D Spatial Data
          • Advanced Techniques
          • Taking Measurements + Visualisation
          • From Photogrammetry to 3D Printing
      • Leica BLK360
        • BLK360 Benchmark
        • Scan
        • Register
          • Export from iPad
        • Process
      • Artec Handheld 3D Scanners
        • Using the Scanners
        • Manual Alignment
        • Fill Holes
        • Smoothing
        • Frame Selection
      • Working with Point Clouds
        • Point Clouds to Meshes
    • Troubleshooting
      • General FAQ
      • Artec EVA FAQ
      • Leica BLK360 FAQ
  • Augmented Reality |AR|
    • Augmented/Mixed Reality at the NExT Lab
      • Use Case of AR
    • Guides
      • Hololens 2
      • Fologram
        • Fologram Applications
          • Fologram for Hololens
          • Fologram for Mobile
        • Fologram for Rhino
        • Fologram for Grasshopper
        • Shared Experiences / Tracked Models
        • Extended Functionality
          • Preparing Models for AR
          • Interactivity
          • Fabrication
      • Unity and Vuforia
        • Unity Primer
        • 2D Targets (Image Targets)
        • 3D Targets (Object Targets)
        • Vuforia Primer
        • Creating a Simple AR App
          • Unity Next Steps: Interaction
          • Model Recognition
    • Troubleshooting
      • Hololens & Fologram
      • FAQ: Augmented Reality
    • Resources
      • Platforms (Hardware)
        • Microsoft Hololens
        • Mobile
      • Software Packages
      • Student Contact
        • AR: Intro Sessions
        • AR: Workshops and Resources
          • UntYoung Leaders Program Workshopitled
          • Young Leaders Program Workshop
          • Construction as Alchemy
  • Virtual Reality |VR|
    • Virtual Reality at the NExT Lab
    • Guides
      • Virtual Reality Hardware Set Up
        • HTC Vive Cosmos
          • Troubleshooting
        • HTC Vive
          • Troubleshooting
        • HTC Vive Pro
        • Meta Quest 3
      • Virtual Reality Experiences
        • Unreal Engine
          • Unreal Engine Primer
            • Process: Level Building, Playing & Packaging
            • Actors: Components, Content and Editors
            • Materials & Textures
            • Lighting & Mobility
            • Player: VR and non-VR
            • Interactivity & Blueprints
          • Unreal Engine: Guides
            • Setting up a VR-ready File & Templates
            • Creating a Basic VR Experience
            • Custom Collision and Navigation
            • UV and Lightmaps
            • Outputting Content
            • Unreal Troubleshooting
            • Point Cloud Visualisation
          • VR: Video Tutorial Series
            • Exporting from Rhino
            • Model Preparation in 3DS Max
            • Unreal Engine
      • Designing in Virtual Reality
        • Gravity Sketch
          • Quick Start
        • Masterpiece Creator
      • Twinmotion VR
        • Twinmotion VR: Features
        • Twinmotion VR: Troubleshooting
    • Student Contact
      • VR: Intro Sessions
  • Sensing
    • Body Tracking
      • Usage
        • Technical Specifications
      • Data Analysis in Grasshopper
        • Analysis Examples
      • Animated Point Clouds(UE)
Powered by GitBook
On this page
  • Photogrammetry
  • Sun Ribbon
  • Terrestrial Scanning
  • Voices of Country

Was this helpful?

  1. Case Studies & Projects

|3DS| 3D Scanning Examples

Previous|VR|3DP| Gravity Sketch: Door HandlesNext|AR|3DP| GRANULAR

Last updated 9 months ago

Photogrammetry

This article features case studies of the photogrammetry process. They will show how the Benchmark (linked below) has been applied, the challenges the subject presented and the additional techniques that were applied to successfully capture the subject.

Photogrammetry Benchmark

Sun Ribbon

Abstract: The initial photogrammetry of this object was very noisy as photo alignment was not perfect. The main culprit was non-ideal visual features due to high reflectivity and the harsh sunlight combined with a generally flat and featureless surface of the object.

The initial pathing for this object could not capture all the necessary aspects to form a complete model.

Key Problems:

Benchmark Category

General Aspect

Subject-Specific Problem

Geometry

Detail

Very thin

Visual Features

Lack of features

Smooth, shiny, dark object

Environment

Ease of Photography

Limited space

Lighting

Harsh lighting - bad contrast

Additional Techniques Used:

  • Different Time of Day

  • Adjusted Pathing

  • Markers on Subject

Terrestrial Scanning

Voices of Country

Full Article Coming Soon!

Abstract: Nature is notorious in 3D scanning as its features are not easily distinguishable, making scan alignment a hurdle in this project.

7MB
Photogrammetry Case Study - Sun Ribbon.pdf
pdf