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  • Screen-Shots
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  1. Virtual Reality |VR|
  2. Guides
  3. Twinmotion VR

Twinmotion VR: Features

PreviousTwinmotion VRNextTwinmotion VR: Troubleshooting

Last updated 16 days ago

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Interface

This dynamic interaction between Twinmotion and VR enhances the design process by providing a more intuitive understanding of space and its interaction with simulated environments, making it easier to identify potential issues early on.

The following are some useful guides to visualise design outcomes with simulated environments in VR.

Casting

On your laptop:

  1. Go to

  2. Sign in to your Meta account.

On the headset:

  1. Make sure you are signed into your own Meta account on Quest Link.

  2. Go to the camera app on the task bar, start casting.

  3. Select the appropriate casting device.

Screen-Shots

Option 1 - In Casting:

  1. Take a screenshot on the laptop / PC while casting.

  2. Save the screenshot to your local machine.

Option 2 - In Quest Link:

  1. Press the Meta button to trigger the main panel.

  2. Hover to the right of the panel and click at the time tab.

  3. Hover to the button in the middle that says "ScreenShot".

  4. A photo window will prompt on the computer screen to preview the image.

  5. Save the image onto the destination folder on the computer.

Option 2 may not work on all software.

Screen-Recording

Option 1 - In Casting:

  1. Take a screen-recording on the laptop / PC while casting.

  2. Save the screenshot to your local machine.

Option 2 - In Quest Link:

  1. Press the Meta button to trigger the main panel.

  2. Click the camera icon and select "Recording".

Option 2 may not work on all software.

https://www.oculus.com/casting/
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Navigation

Click and hold right trigger to teleport to the desired location.

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Weather Simulations

Basic weather simulation is available on Twinmotion VR. The weather condition through the weather toggle, season toggle and time of day toggle.

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Live Material Adjustments

To apply material adjustments in VR, select and drag the desire material to the object.

Note: Only surface materials are available for this feature