NExT Lab
Maker SpacesFabLabNExT LabRobotics LabPrint Room and Loans
  • NExT Lab
  • Contact Details
  • NExT Lab Access
  • Sustainability
    • 3D Printing
  • Case Studies & Projects
    • |3DS|VR| Voices of Country
    • |3DP|AR| Prosthetic Habitats
    • |AR| Studio 40: The Field
    • |VR|3DP| Gravity Sketch: Door Handles
    • |3DS| 3D Scanning Examples
    • |AR|3DP| GRANULAR
  • 3D Printing |3DP|
    • 3D Printing at the NExT Lab
      • Other 3D Printing Options
    • Get Started
    • Design Approaches
    • Modelling Guidelines
    • 3D Print Farm
      • Quick-Start Guide
        • File Naming Conventions
      • Detailed Overview
        • 3D Printing Mesh Preparation
        • Submitting a Print Request
        • Post-Submission: Updating, Paying & Collecting
        • Slicing & Settings
    • Open Access Printers
      • PRUSA Open-Access
        • Workflows
          • Materials Experimentation
          • Experimental Techniques
        • Prusa i3 MK3S Fundamentals
        • Hardware Glossary
          • Extruder
          • Hotend & Nozzle
          • Print Surface, Bed & Y Axis
          • PINDA Inductive Probe
          • X-Axis Gantry
          • Z-Axis Stage
        • Software/Slicer Glossary
          • Plater/Virtual Print Bed
          • Print Settings
          • Filament Settings
          • Printer Settings
        • Troubleshooting
          • Filament Jam/Clog
          • Worn Nozzle
          • Broken/Loose Heatbreak
          • First Layer Issues/Prints Not Sticking to Bed
          • Stringing & Oozing Hotend
    • Use Own Filament
    • Key Techniques
      • Hollowing Models
      • Combating Warping
      • Split Models & Joints
      • Joints and Connections
      • Fillets & Chamfers
      • Accuracy, Precision & Tolerancing
      • Post-Processing & Finishing
        • No Sanding Method
        • Sanding Method
        • Epoxy Method
        • Fillers Method
      • Printing for Transparency
      • Mesh Techniques
        • Meshes 101
        • Working with Meshes
        • Repairing Meshes
        • Other Techniques
          • Thicken a Mesh with Grasshopper
          • Mesh Manipulation with Blender
          • Custom Supports in Meshmixer
      • Topography Models
      • Using the Makerbot Experimental Extruder
      • Troubleshooting
      • Adjusting Print Settings
    • Resources
      • Downloadable Software & Accounts
      • Software Primers
        • Autodesk Meshmixer
        • Blender
    • Mold Making and Casting
  • 3D Scanning |3DS|
    • 3D Scanning at the NExT Lab
    • 3D Scanning Use Cases
    • Guides
      • Principles of 3D Scanning / Digital Reconstruction
      • Photogrammetry
        • Photogrammetry Theory
        • Photogrammetry Benchmark
        • Technical Guides
          • From Photos to 3D Spatial Data
          • Advanced Techniques
          • Taking Measurements + Visualisation
          • From Photogrammetry to 3D Printing
      • BLK360 Terrestrial LiDAR Scanner
        • BLK360 Benchmark
        • Scan
        • Register
          • Export from iPad
        • Process
      • Artec Handheld SLT Scanners
        • Using the Scanners
        • Manual Alignment
        • Fill Holes
        • Smoothing
        • Frame Selection
      • VLX LiDAR SLAM Scanner
        • VLX setup
        • Preparing to Scan
        • Using the Scanner
        • Processing the Scans
      • Working with Point Clouds
        • Point Clouds to Meshes
    • Troubleshooting
      • General
      • Artec EVA
      • Leica BLK360
      • VLX
  • Augmented Reality |AR|
    • Augmented/Mixed Reality at the NExT Lab
      • Use Case of AR
    • Guides
      • Hololens 2
      • Fologram
        • Fologram Applications
          • Fologram for Hololens
          • Fologram for Mobile
        • Fologram for Rhino
        • Fologram for Grasshopper
        • Shared Experiences / Tracked Models
        • Extended Functionality
          • Preparing Models for AR
          • Interactivity
          • Fabrication
      • Unity and Vuforia
        • Unity Primer
        • 2D Targets (Image Targets)
        • 3D Targets (Object Targets)
        • Vuforia Primer
        • Creating a Simple AR App
          • Unity Next Steps: Interaction
          • Model Recognition
    • Troubleshooting
      • Hololens & Fologram
      • FAQ: Augmented Reality
    • Resources
      • Platforms (Hardware)
        • Microsoft Hololens
        • Mobile
      • Software Packages
      • Student Contact
        • AR: Intro Sessions
        • AR: Workshops and Resources
          • UntYoung Leaders Program Workshopitled
          • Young Leaders Program Workshop
          • Construction as Alchemy
  • Virtual Reality |VR|
    • Virtual Reality at the NExT Lab
    • Guides
      • Virtual Reality Hardware Set Up
        • Meta Quest 3
          • Troubleshooting
        • HTC Vive Headsets
          • HTC Vive
            • Troubleshooting
          • HTC Vive Pro
          • HTC Vive Cosmos
            • Troubleshooting
      • Twinmotion VR
        • Twinmotion VR: Features
        • Twinmotion VR: Troubleshooting
      • Virtual Reality Experiences
        • Unreal Engine
          • Unreal Engine Primer
            • Process: Level Building, Playing & Packaging
            • Actors: Components, Content and Editors
            • Materials & Textures
            • Lighting & Mobility
            • Player: VR and non-VR
            • Interactivity & Blueprints
          • Unreal Engine: Guides
            • Setting up a VR-ready File & Templates
            • Creating a Basic VR Experience
            • Custom Collision and Navigation
            • UV and Lightmaps
            • Outputting Content
            • Unreal Troubleshooting
            • Point Cloud Visualisation
          • VR: Video Tutorial Series
            • Exporting from Rhino
            • Model Preparation in 3DS Max
            • Unreal Engine
      • Designing in Virtual Reality
        • Gravity Sketch
          • Quick Start
        • Masterpiece Creator
    • Student Contact
      • VR: Intro Sessions
  • Sensing
    • Body Tracking
      • Usage
        • Technical Specifications
      • Data Analysis in Grasshopper
        • Analysis Examples
      • Animated Point Clouds(UE)
  • ROBOTICS
    • Robotic Dog
      • Operational Health & Safety
      • Robot Dog Setup
      • Operation Setup
        • Operation Basics
        • Arm Mode
        • Programming Mode
        • Mapping Mode
      • Advanced Operations
      • Expansion Equipment / Attachments
      • Basic Simulation
      • Troubleshooting
Powered by GitBook
On this page
  • Autodesk Meshmixer
  • UI
  • Use Cases
  • Resources
  • Auto-Repair and Patching Holes
  • Slicing Prints
  • Converting to Solid
  • Converting to Hollow (Shells)
  • Custom Supports

Was this helpful?

  1. 3D Printing |3DP|
  2. Resources
  3. Software Primers

Autodesk Meshmixer

This is a Work in Progress Article

Autodesk Meshmixer

UI

The MeshMixer interface consists simply of a work space, a Task Bar (to the left) and a Menu Bar (top).

Most commands are accessible by the Task Bar. Various titles may be selected to reveal either a grouping of commands, or parameters for controlling a particular command selection.

At the selection of objects, an Object Browser window may also be automatically opened to enable selection and/or visibility of different objects. In the case that the Object Browser does not appear: Menu Bar > VIEW > Open Objects Browser or Ctrl + Shift + O.

For basic navigating of the work space:

Zooming: Ctrl + Hold Mouse Center Button or Shift + Scroll Mouse

Panning: Shift + Hold Mouse Center Button

Orbiting: Hold Mouse Center Button

Select an Object: (Object Browser Window) or Task Bar > SELECT > At the top, switch from either 'brush' or 'lasso' Move an Object: Select Object > Task Bar > EDIT > TRANSFORM > Use Gumball widgets

Recenter View at Specified Area: Position cursor at specified area > Type 'c'

Use Cases

MeshMixer has been found to be useful in both Nextlab and Fablab operations for easy slicing of prints, automatic simple repairs, making solids, creating hollows and generating smart supports.

Capabilities of the software as listed, include:

  • Drag-and-Drop Mesh Mixing

  • 3D Sculpting and Surface Stamping

  • Robust Convert-to-Solid for 3D printing

  • 3D Patterns & Lattices

  • Hollowing with Escape Holes

  • Branching Support Structures for 3D printing

  • Automatic Print Bed Orientation Optimization, Layout & Packing

  • Advanced selection tools including brushing, surface-lasso, and constraints

  • Remeshing and Mesh Simplification/Reducing

  • Mesh Smoothing and Free-Form Deformations

  • Hole Filling, Bridging, Boundary Zippering, and Auto-Repair

  • Plane Cuts, Mirroring, and Booleans

  • Extrusions, Offset Surfaces, and Project-to-Target-Surface

  • Interior Tubes & Channels

  • Precise 3D Positioning with Pivots

  • Automatic Alignment of Surfaces

  • 3D Measurements

  • Stability & Thickness Analysis

Resources

Auto-Repair and Patching Holes

Before submitting a model, ensure that there are no unwanted holes or cuts in the object.

Check for irregularities with the Repair feature:

  1. Click ANALYSIS > Inspector.

  2. When the software completes running, coloured balls will appear to indicate holes and gaps throughout the model.

  3. Different colours symbolise the severity of the holes. Blue: A minor error; easily patched. Red: Larger holes; may still be patched using MeshMixer, but recommended to be inspected after the command is run. Pink: Indicates an island that would be removed in the first step of repairing. A second running of the Inspector tool would be required to fix the hole left.

  4. Balls may be selected individually to fix an error at a time, or hit Auto Repair All.

Slicing Prints

Prints exceeding the printer bed dimensions, or a maximum of 8 hours build time per bed, will be required to be sliced into smaller parts and distributed among several beds.

Refer to the article:

Converting to Solid

Only geometry with a volume may be acceptable for 3D printing. i.e. Surfaces are unacceptable.

Give surfaces a volume using the Make Solid feature:

  1. Click EDIT > Make Solid.

  2. A set of parameters will open for accessible control of the transformation: Solid Type: Select an option to determine an overall level of accuracy, or a number of mesh faces, when transforming the mesh into a solid. The selection Fast is recommended to achieve a fairly precise mesh with a low number of mesh faces. Colour Transfer Mode: It is recommended to set to Automatic. Solid Accuracy: This setting will connect generated cells to each other. Higher accuracy will result in a better detection of gaps, but with a larger file size requiring more processing power. It is recommended to setSolid Accuracy > 100 by using the slider, or by clicking to input the value. Mesh Density: This setting will determine edges. Entering a lower number will result in edges to be generated as chamfers. It is recommended to set Mesh Density > 100. Offset Distance: A setting to account for shrinkage and/or tolerance in 3D printed objects, this setting allows an object to be made a set value thicker or thinner after made solid. If the shrinkage percentage of particular filament is known and size accuracy is a vital factor to a project, adding a value to this setting is recommended. If accuracy of thickness is of no concern, the setting may be left at 0. Minimum Thickness: The NextLab requires all models to be of at least a 2mm minimum thickness. It is recommended to set Minimum Thickness > 2mm.

  3. Click Accept to continue.

Converting to Hollow (Shells)

Models with large, unnecessary volumes may be easily hollowed to save time and material.

Convert bulky masses to shells using the Hollow feature:

  1. Click EDIT > Hollow.

  2. A set of parameters will open for accessible control of the transformation: Offset Distance: This setting will determine the thickness of the shell walls. The NextLab requires all models to be of at least 2mm minimum thickness. It is recommended to set Offset Distance > 2mm. Solid Accuracy: This setting will connect generated cells to each other. Higher accuracy will result in a better detection of gaps, but with a larger file size requiring more processing power. It is recommended to setSolid Accuracy > 250 by using the slider, or by clicking to input the value. Mesh Density: This setting will aid in improving the smoothness and accuracy of the holes. It is recommended to aim for a fairly precise mesh with a low number of mesh faces for faster processing of the mesh. It is recommended to set Mesh Density > 100-150.

  3. Leave the other settings at their defaults and click Accept to proceed.

Custom Supports

Refer to the article:

PreviousSoftware PrimersNextBlender

Last updated 4 years ago

Was this helpful?

Autodesk Meshmixer
Custom Supports in Meshmixer
Recommended settings as shown.