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  1. Augmented Reality |AR|
  2. Resources

Platforms (Hardware)

This article introduces AR Platforms available at the Next Lab.

PreviousResourcesNextMicrosoft Hololens

Last updated 4 years ago

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Overview

There are two types of platforms that you can use to access the AR technology and develop content: handheld devices such as mobile phones or headsets. The Next Lab has several Hololens headsets available for loan through RefTab (students need to undertake a Mixed Reality Induction prior to loaning out this equipment).

Using software such as using the AR Engine, AR applications can also be developed for iOS and Android.

These different platforms have different intended uses, as well as different limits in their compatibility and requirements. They also have different inherent functionality, advantages, disadvantages.

Most students will loan out a Microsoft HoloLens in order to use .

Available platforms:

Hardware

Software

Primary Intended Use

HoloLens

Fologram for Rhino

Fologram for Grasshopper

• Viewing Rhino geometry in AR • Mapping and Designing using Tracking Components in AR

• Fabricating Rhino and Grasshopper Geometries without the need for plans and sections

Vuforia

• AR content creation

Mobile

Fologram for Mobile

• Viewing Rhino geometry in AR

• Fabricating Rhino and Grasshopper Geometries without the need for plans and sections

Vuforia

• AR content creation

Articles in this section:

Microsoft Hololens
Unity and Unreal
Vuforia
Fologram
Microsoft Hololens
Mobile
Software Packages