This project highlights the ease of use of Gravity Sketch to very quickly generate free flowing organic shapes inspired by the work of Antoni Gaudi. Compared to a traditional CAD program, Gravity Sketch offers a fast and intuitive workflow to rapidly iterate on design options.
Being in virtual reality, it is very simple to work with polygonal modelling, unbounded by the cartesian plane, one can freely translate, rotate and scale in space simply by the intuition of moving a controller in 3D space.
Iterations in 30-minutes of modelling
Gravity Sketch Process
Gravity Sketch was used to rapidly iterate on different design options, very small details can also be added here or in desktop modelling programs with a more expanded toolset.
Post-Processing
Exporting Meshes
You can export mesh files from Gravity Sketch in industry standard filetypes; .fbx or .obj is recommended. Ensure you enable Double sided and Welded Vertices for the best mesh.
Fixing Meshes
Should your mesh generated in Gravity Sketch have issues such as naked edges, you can use applications like ZBrush, MeshMixer, or the online service Netfabb. You can read more in our standard mesh fixing guide for 3D Printing: