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  • NExT Lab
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    • 3D Printing
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    • |3DS|VR| Voices of Country
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  • 3D Printing |3DP|
    • 3D Printing at the NExT Lab
      • Other 3D Printing Options
    • Get Started
    • Design Approaches
    • Modelling Guidelines
    • 3D Print Farm
      • Quick-Start Guide
        • File Naming Conventions
      • Detailed Overview
        • 3D Printing Mesh Preparation
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    • Use Own Filament
    • Key Techniques
      • Hollowing Models
      • Combating Warping
      • Split Models & Joints
      • Joints and Connections
      • Fillets & Chamfers
      • Accuracy, Precision & Tolerancing
      • Post-Processing & Finishing
        • No Sanding Method
        • Sanding Method
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        • Fillers Method
      • Printing for Transparency
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        • Meshes 101
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          • Thicken a Mesh with Grasshopper
          • Mesh Manipulation with Blender
          • Custom Supports in Meshmixer
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    • Resources
      • Downloadable Software & Accounts
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        • Autodesk Meshmixer
        • Blender
    • Mold Making and Casting
  • 3D Scanning |3DS|
    • 3D Scanning at the NExT Lab
    • 3D Scanning Use Cases
    • Guides
      • Principles of 3D Scanning / Digital Reconstruction
      • Photogrammetry
        • Photogrammetry Theory
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          • From Photos to 3D Spatial Data
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          • From Photogrammetry to 3D Printing
      • BLK360 Terrestrial LiDAR Scanner
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        • Scan
        • Register
          • Export from iPad
        • Process
      • Artec Handheld SLT Scanners
        • Using the Scanners
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      • VLX LiDAR SLAM Scanner
        • VLX setup
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        • Processing the Scans
      • Working with Point Clouds
        • Point Clouds to Meshes
    • Troubleshooting
      • General
      • Artec EVA
      • Leica BLK360
      • VLX
  • Augmented Reality |AR|
    • Augmented/Mixed Reality at the NExT Lab
      • Use Case of AR
    • Guides
      • Hololens 2
      • Fologram
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          • Fologram for Hololens
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        • Shared Experiences / Tracked Models
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          • Preparing Models for AR
          • Interactivity
          • Fabrication
      • Unity and Vuforia
        • Unity Primer
        • 2D Targets (Image Targets)
        • 3D Targets (Object Targets)
        • Vuforia Primer
        • Creating a Simple AR App
          • Unity Next Steps: Interaction
          • Model Recognition
    • Troubleshooting
      • Hololens & Fologram
      • FAQ: Augmented Reality
    • Resources
      • Platforms (Hardware)
        • Microsoft Hololens
        • Mobile
      • Software Packages
      • Student Contact
        • AR: Intro Sessions
        • AR: Workshops and Resources
          • UntYoung Leaders Program Workshopitled
          • Young Leaders Program Workshop
          • Construction as Alchemy
  • Virtual Reality |VR|
    • Virtual Reality at the NExT Lab
    • Guides
      • Virtual Reality Hardware Set Up
        • Meta Quest 3
          • Troubleshooting
        • HTC Vive Headsets
          • HTC Vive
            • Troubleshooting
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      • Twinmotion VR
        • Twinmotion VR: Features
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          • Unreal Engine Primer
            • Process: Level Building, Playing & Packaging
            • Actors: Components, Content and Editors
            • Materials & Textures
            • Lighting & Mobility
            • Player: VR and non-VR
            • Interactivity & Blueprints
          • Unreal Engine: Guides
            • Setting up a VR-ready File & Templates
            • Creating a Basic VR Experience
            • Custom Collision and Navigation
            • UV and Lightmaps
            • Outputting Content
            • Unreal Troubleshooting
            • Point Cloud Visualisation
          • VR: Video Tutorial Series
            • Exporting from Rhino
            • Model Preparation in 3DS Max
            • Unreal Engine
      • Designing in Virtual Reality
        • Gravity Sketch
          • Quick Start
        • Masterpiece Creator
    • Student Contact
      • VR: Intro Sessions
  • Sensing
    • Body Tracking
      • Usage
        • Technical Specifications
      • Data Analysis in Grasshopper
        • Analysis Examples
      • Animated Point Clouds(UE)
  • ROBOTICS
    • Robotic Dog
      • Operational Health & Safety
      • Robot Dog Setup
      • Operation Setup
        • Operation Basics
        • Arm Mode
        • Programming Mode
        • Mapping Mode
      • Advanced Operations
      • Expansion Equipment / Attachments
      • Basic Simulation
      • Troubleshooting
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On this page
  • Visualizing models for fabrication
  • Part Assembly - Unique Parts
  • Part Assembly - Repeating Parts (e.g. brick stacking)
  • 3D Fabrication
  • Working with Curves

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  1. Augmented Reality |AR|
  2. Guides
  3. Fologram
  4. Extended Functionality

Fabrication

Tips for displaying holograms for fabrication

Visualizing models for fabrication

The default shaders and rhino materials can be substitute for visualization techniques better suited for fabrication.

Part Assembly - Unique Parts

  1. Use colour (diffuse materials or vertex colours) to differentiate between different parts in the assembly

  2. Use colour to focus on the current part to be assembled

  3. Consider using transparency when attempting to overlay digital and physical objects.

Part Assembly - Repeating Parts (e.g. brick stacking)

  1. Use wireframes to represent the 'cage' of each part

  2. Use transparency and colour to differentiate current part / course / chunk from previous chunks

  3. Consider using 2D representation e.g. contour or section cuts of parts where possible.

3D Fabrication

  1. When using holograms as guides for fabrication (e.g. determining how much to bend a part, or how long to make a cut), use transparency to help avoid problems with holograms occluding physical material.

Working with Curves

Fologram synchronizes your Rhino document with the HoloLens in order to live stream changes in your model as you make them. When modelling with NURBs geometry, Fologram will stream Rhino's default render mesh. This can cause problems when working with pipes and complex surfaces that generate very detailed meshes for rendering to the screen. This detail is not necessary for mixed reality experiences and can cause performance issues on the HoloLens. Instead, use the following:

  1. Grasshopper Mesh Piping using the Fologram Mesh Pipe component.

As a general rule, try to minimize the number of polygons in your mesh pipe while maintaining acceptable levels of detail.

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Last updated 3 years ago

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Rhino Mesh Piping (ApplyCurvePiping, ExtractPipedCurve in Rhino5 or using the Curve piping property in Rhino 6 together with ExtractPipedCurve command to generate meshes)

https://docs.mcneel.com/rhino/6/help/en-us/properties/curvepiping.htm