2D Targets (Image Targets)
Image Targets
Image Targets refer to 2D images which Vuforia can recognise and track. These image targets work in a similar way to QR codes, but full colour images can be used.

Image Requirements
The Vuforia Target Manager supports .jpg and .png images that are 2 MB or smaller. These images can be RGB or Grayscale. The features of the image are graded based on how well the engine is able to track them. Learn more here:
Workflow
The basic workflow for working with Image Targets is as follows:
Upload the image to the Vuforia Target Manager online. You can also use one of the sample Image Targets.
Download the updated Target Manager Database.
Add the image target to your project in Unity
Add the Device Database
Add and Configure the Image Target as a GameObject
Add an
ARCameraAdd an
ImageTargetAssign Content to the
ImageTarget
Image Recognition in Unity
The basic workflow within Unity is extremely similar to that of 3D (Object) Targets.
Add a Device Database
If you haven't already, download the device database from your Vuforia Target Manager.
Import the .unitypackage file by heading to Asset > Import Package
See: Device Databases
Add and Configure the GameObject
Add an
ARCamerainstance to your scene.GameObject > Vuforia > ARCameraGenerate and add your license information to the
ARCamerain the Inspector WindowAdd an
ImageTargetinstance to your scene.GameObject > Vuforia > 3D ScanChange the Image Target Behaviour. With the
ImageTargetselected, change theType,DatabaseandImage Targetfields in the Inspector Window

Add Content to the GameObject
Add any content you desire to augment the image. This can be 2d content such as text or 3d assets such as
.FBXfiles. In this case, we have named our content Cube.Make the content a child of the
ImageTarget. This way the content will only be displayed once theImageTargetis recongnised.

Testing Outcomes
Use the Play button in the toolbar to test the application.

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