Model Preparation in 3DS Max
Last updated
Last updated
Change Units to the metric system using millimetres.
Select Customise > Units Setup > System Unit Setup
. Make sure that 1 unit equals 1 millimetre.
The viewport can be maximised and minimised Alt + W
Navigation;
Holding Alt
with the [middle mouse button]
to orbit around the scene.
Scrolling
the [middle mouse button]
will zoom the view in and out.
Holding
the [middle mouse button]
will pan the view.
Remember to use layers, they are your friend.
Ctrl + [click]
to select multiple objects.
Box mapping will work in most circumstances, use 'real world' settings when possible
(1M x 1M x 1M or 1000mm x 1000mm x 1000mm)
You can apply a single modifier to a ground of objects.
Get familiar with the UV Editor
UI, to produce great textures you need to be familiar with it.
Set UVW Unwrapping channel to 2
.
Change padding from 0.02
to 0.1
.
Exporting as an Autodesk .FBX
Use the following settings when exporting an FBX
;
Make sure in Geometry that TurboSmooth
is unticked
In Animation makes sure that animation
is unticked
Make sure cameras and lighting
is unticked
In Units, deselect automatic
and set scene units converted to Centimeters
. This because 1 unit in Unreal Engine equals 1 Centimetre. This will ensure that our model come in at the right scale.
In FBX
File format we are going to set the Type to ASCII
and the Version to 2011
.