Model Preparation in 3DS Max
Importing & the 3Ds Max User Interface
Notes
Change Units to the metric system using millimetres.
Select Customise > Units Setup > System Unit Setup
. Make sure that 1 unit equals 1 millimetre.
The viewport can be maximised and minimised
Alt + W
Navigation;
Holding
Alt
with the[middle mouse button]
to orbit around the scene.Scrolling
the[middle mouse button]
will zoom the view in and out.Holding
the[middle mouse button]
will pan the view.
UVW Mapping
Notes
Remember to use layers, they are your friend.
Ctrl + [click]
to select multiple objects.Box mapping will work in most circumstances, use 'real world' settings when possible
(1M x 1M x 1M or 1000mm x 1000mm x 1000mm)
Lightmap Unwrapping
Notes
You can apply a single modifier to a ground of objects.
Get familiar with the
UV Editor
UI, to produce great textures you need to be familiar with it.Set UVW Unwrapping channel to
2
.Change padding from
0.02
to0.1
.
Exporting
Notes
Exporting as an Autodesk
.FBX
Use the following settings when exporting an
FBX
;Make sure in Geometry that
TurboSmooth
is untickedIn Animation makes sure that
animation
is untickedMake sure
cameras and lighting
is untickedIn Units, deselect
automatic
and set scene units converted toCentimeters
. This because 1 unit in Unreal Engine equals 1 Centimetre. This will ensure that our model come in at the right scale.In
FBX
File format we are going to set the Type toASCII
and the Version to2011
.
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