Model Preparation in 3DS Max
Importing & the 3Ds Max User Interface
Notes
Change Units to the metric system using millimetres.
Select Customise > Units Setup > System Unit Setup. Make sure that 1 unit equals 1 millimetre.
The viewport can be maximised and minimised
Alt + WNavigation;
Holding
Altwith the[middle mouse button]to orbit around the scene.Scrollingthe[middle mouse button]will zoom the view in and out.Holdingthe[middle mouse button]will pan the view.
UVW Mapping
Notes
Remember to use layers, they are your friend.
Ctrl + [click]to select multiple objects.Box mapping will work in most circumstances, use 'real world' settings when possible
(1M x 1M x 1M or 1000mm x 1000mm x 1000mm)
Lightmap Unwrapping
Notes
You can apply a single modifier to a ground of objects.
Get familiar with the
UV EditorUI, to produce great textures you need to be familiar with it.Set UVW Unwrapping channel to
2.Change padding from
0.02to0.1.
Exporting
Notes
Exporting as an Autodesk
.FBXUse the following settings when exporting an
FBX;Make sure in Geometry that
TurboSmoothis untickedIn Animation makes sure that
animationis untickedMake sure
cameras and lightingis untickedIn Units, deselect
automaticand set scene units converted toCentimeters. This because 1 unit in Unreal Engine equals 1 Centimetre. This will ensure that our model come in at the right scale.In
FBXFile format we are going to set the Type toASCIIand the Version to2011.
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