Once you have verified your account, Log In to the Vuforia Developer Portal.
License Manager
Each application that you create using Vuforia requires a License Key. These License keys are free for development.
In the License Manager page, Develop > License Manager select Get Development Key
Enter a License name (usually the name of your application).
Figure 0.1.1 - Adding a Development Key
Note that this is a free development key and for apps that are not monetised. If you wish to create a monetised app, select Buy Development Key
Once you have created a license key, they are stored within the License Manager. Click on the License Name to access the license key.
Target Manager
Targets refer to objects which your application will recognise. You can create a database with several targets, so that when each of those targets are recognised, different content can be displayed.
In the Target Manager page, Develop > Target Manager select Add Database
Enter a Database name (usually the name of your application) and select Device as the Database type.
Figure 2.0 - Creating a Target Database
Adding Targets
Targets can refer to images or 3D objects. To add targets to your database, click Add Target
In the modal pop-up window:
Figure 2.1 - Adding Targets to the Target Database
Select a Target Type (Images are generally the easiest to work with)
Upload the selected file; and
Enter any other required parameters such as dimensions
Once the target has been uploaded, the target should have received a star rating. Click refresh on the bottom right of screen if the target has not received a rating.
Figure 2.1.1 - Rating Targets
The star rating refers to how many tracking features a particular target contains. We recommended to only use targets with a rating of four stars or more.
By clicking on the particular target name, you can view the number and location of tracking features.
Figure 2.1.2 - Showing Target Features
You can learn more about Image Targets from theVuforia Library
Add as many targets as required.
Downloading a Target Database
After all targets have been added to the database, Download the Database using the button on the top right of the Targets window
SelectUnity Editor as the Development Platform
Figure 2.2 - Downloading a Target Database
The database may take several minutes to compile, depending on the sizes and number of targets. The database will be downloaded as a .unitypackage
Importing Vuforia Packages in to Unity.
In your Unity Project, head to Assets > Import Package > Custom Package
Figure 3.0 - Importing Custom Packages
Select the recently downloaded .unitypackage file.
In the Import Unity Package window, select all objects and click Import
Figure 3.0.1 - Importing Unity Package Assets
The Imported Vuforia Assets will appear in the Project window.
Figure 3.0.2 - Vuforia Assets in the Project Window