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  • NExT Lab
  • Contact Details
  • NExT Lab Access
  • Sustainability
    • 3D Printing
  • Case Studies & Projects
    • |3DS|VR| Voices of Country
    • |3DP|AR| Prosthetic Habitats
    • |AR| Studio 40: The Field
    • |VR|3DP| Gravity Sketch: Door Handles
    • |3DS| 3D Scanning Examples
    • |AR|3DP| GRANULAR
  • 3D Printing |3DP|
    • 3D Printing at the NExT Lab
      • Other 3D Printing Options
    • Get Started
    • Design Approaches
    • Modelling Guidelines
    • 3D Print Farm
      • Quick-Start Guide
        • File Naming Conventions
      • Detailed Overview
        • 3D Printing Mesh Preparation
        • Submitting a Print Request
        • Post-Submission: Updating, Paying & Collecting
        • Slicing & Settings
    • Open Access Printers
      • PRUSA Open-Access
        • Workflows
          • Materials Experimentation
          • Experimental Techniques
        • Prusa i3 MK3S Fundamentals
        • Hardware Glossary
          • Extruder
          • Hotend & Nozzle
          • Print Surface, Bed & Y Axis
          • PINDA Inductive Probe
          • X-Axis Gantry
          • Z-Axis Stage
        • Software/Slicer Glossary
          • Plater/Virtual Print Bed
          • Print Settings
          • Filament Settings
          • Printer Settings
        • Troubleshooting
          • Filament Jam/Clog
          • Worn Nozzle
          • Broken/Loose Heatbreak
          • First Layer Issues/Prints Not Sticking to Bed
          • Stringing & Oozing Hotend
    • Use Own Filament
    • Key Techniques
      • Hollowing Models
      • Combating Warping
      • Split Models & Joints
      • Joints and Connections
      • Fillets & Chamfers
      • Accuracy, Precision & Tolerancing
      • Post-Processing & Finishing
        • No Sanding Method
        • Sanding Method
        • Epoxy Method
        • Fillers Method
      • Printing for Transparency
      • Mesh Techniques
        • Meshes 101
        • Working with Meshes
        • Repairing Meshes
        • Other Techniques
          • Thicken a Mesh with Grasshopper
          • Mesh Manipulation with Blender
          • Custom Supports in Meshmixer
      • Topography Models
      • Using the Makerbot Experimental Extruder
      • Troubleshooting
      • Adjusting Print Settings
    • Resources
      • Downloadable Software & Accounts
      • Software Primers
        • Autodesk Meshmixer
        • Blender
    • Mold Making and Casting
  • 3D Scanning |3DS|
    • 3D Scanning at the NExT Lab
    • 3D Scanning Use Cases
    • Guides
      • Principles of 3D Scanning / Digital Reconstruction
      • Photogrammetry
        • Photogrammetry Theory
        • Photogrammetry Benchmark
        • Technical Guides
          • From Photos to 3D Spatial Data
          • Advanced Techniques
          • Taking Measurements + Visualisation
          • From Photogrammetry to 3D Printing
      • BLK360 Terrestrial LiDAR Scanner
        • BLK360 Benchmark
        • Scan
        • Register
          • Export from iPad
        • Process
      • Artec Handheld SLT Scanners
        • Using the Scanners
        • Manual Alignment
        • Fill Holes
        • Smoothing
        • Frame Selection
      • VLX LiDAR SLAM Scanner
        • VLX setup
        • Preparing to Scan
        • Using the Scanner
        • Processing the Scans
      • Working with Point Clouds
        • Point Clouds to Meshes
    • Troubleshooting
      • General
      • Artec EVA
      • Leica BLK360
      • VLX
  • Augmented Reality |AR|
    • Augmented/Mixed Reality at the NExT Lab
      • Use Case of AR
    • Guides
      • Hololens 2
      • Fologram
        • Fologram Applications
          • Fologram for Hololens
          • Fologram for Mobile
        • Fologram for Rhino
        • Fologram for Grasshopper
        • Shared Experiences / Tracked Models
        • Extended Functionality
          • Preparing Models for AR
          • Interactivity
          • Fabrication
      • Unity and Vuforia
        • Unity Primer
        • 2D Targets (Image Targets)
        • 3D Targets (Object Targets)
        • Vuforia Primer
        • Creating a Simple AR App
          • Unity Next Steps: Interaction
          • Model Recognition
    • Troubleshooting
      • Hololens & Fologram
      • FAQ: Augmented Reality
    • Resources
      • Platforms (Hardware)
        • Microsoft Hololens
        • Mobile
      • Software Packages
      • Student Contact
        • AR: Intro Sessions
        • AR: Workshops and Resources
          • UntYoung Leaders Program Workshopitled
          • Young Leaders Program Workshop
          • Construction as Alchemy
  • Virtual Reality |VR|
    • Virtual Reality at the NExT Lab
    • Guides
      • Virtual Reality Hardware Set Up
        • Meta Quest 3
          • Troubleshooting
        • HTC Vive Headsets
          • HTC Vive
            • Troubleshooting
          • HTC Vive Pro
          • HTC Vive Cosmos
            • Troubleshooting
      • Twinmotion VR
        • Twinmotion VR: Features
        • Twinmotion VR: Troubleshooting
      • Virtual Reality Experiences
        • Unreal Engine
          • Unreal Engine Primer
            • Process: Level Building, Playing & Packaging
            • Actors: Components, Content and Editors
            • Materials & Textures
            • Lighting & Mobility
            • Player: VR and non-VR
            • Interactivity & Blueprints
          • Unreal Engine: Guides
            • Setting up a VR-ready File & Templates
            • Creating a Basic VR Experience
            • Custom Collision and Navigation
            • UV and Lightmaps
            • Outputting Content
            • Unreal Troubleshooting
            • Point Cloud Visualisation
          • VR: Video Tutorial Series
            • Exporting from Rhino
            • Model Preparation in 3DS Max
            • Unreal Engine
      • Designing in Virtual Reality
        • Gravity Sketch
          • Quick Start
        • Masterpiece Creator
    • Student Contact
      • VR: Intro Sessions
  • Sensing
    • Body Tracking
      • Usage
        • Technical Specifications
      • Data Analysis in Grasshopper
        • Analysis Examples
      • Animated Point Clouds(UE)
  • ROBOTICS
    • Robotic Dog
      • Operational Health & Safety
      • Robot Dog Setup
      • Operation Setup
        • Operation Basics
        • Arm Mode
        • Programming Mode
        • Mapping Mode
      • Advanced Operations
      • Expansion Equipment / Attachments
      • Basic Simulation
      • Troubleshooting
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  • Smoothing brush
  • Other Resources

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  1. 3D Scanning |3DS|
  2. Guides
  3. Artec Handheld SLT Scanners

Smoothing

Smoothing can be used to remove unwanted features or artefacts from scanned objects.

PreviousFill HolesNextFrame Selection

Last updated 1 year ago

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For smoothing of 3D scanning artefacts or seam lines select the Tools Panel by clicking the [Tools] button on the left of the screen.

Smoothing brush

  1. In the [Tools] Tab, select the smoothing brush.

  2. Follow instructions to change brush size and select areas to be smoothed.

  3. Areas can be smoothed more than once and smoothing factor is better left at a low value to allow for fine controlled smoothing.

  4. Continue smoothing until desired effect has been achieved, then select [Apply]

Other Resources