Troubleshooting
This page outlines solutions to common VR hardware problems
Last updated
This page outlines solutions to common VR hardware problems
Last updated
Most errors concerning the VR setup are commonly related to disconnected USB/display/network/power cables, even with the awesome portable setup we’ve got running. In which case, turning both the computer and technology on and off, disconnecting and reconnecting cables, rebooting programs and user accounts, are all effective simple solutions to attempt before pulling out the big guns.
The Base Stations need to be on separate channels. One on A, one on B. Press the Channel button on the base stations so that one is set to Channel A and one is set to B.
The Base Stations need to be on separate channels. One on A one on B. Press the Channel button on the base stations so that one is set to Channel A and one is set to B.
Ensure both stations are receiving power
Reset base station
Check power brick
Potentially a channel issue (see wrong mode)
Use a sync cable. For a guide on if you need a sync cable, see vive.com
Close all running Steam programs.
Log-in with admin username and password:
For the MSD VR Trolleys, the log-in credentials are as follows (unless otherwise shown on the device):
Username: msd-vr
Password: Passw0rd
Log-in should only be necessary when Steam account is first attempting to sign into the abp_fablab
account and computer start-up.
Attempt disconnecting USB/HDMI on both sides of the adapter, and reconnecting.
Ensure both have power
Troubleshoot: Select [Troubleshooting]
If Steam VR is having trouble detecting controllers that are clearly visible to the base sensors, the issue may be that they have not been calibrated to the specific VR trolley set in use.
The compositor is basically a pre-render or arrangement of layers (depth), in the form of a window (game or program)
Make compositor (or game window) full screen to fix this issue
Unplug and plug back in everything at the hub. Ensure that the cables are in the correct orientation. Unplug the HDMI, DP or MiniDP from the tower and plug it back in.
Try another output on the tower.
May only apply to setups in other rooms/spaces without a predefined working setup
Play Area has been set up awkwardly in relation to the maximum viewing angles of the Base Stations. Base Stations have a viewing angle of 120 degrees.
Can’t Move: No Navigation Bounds/Player camera is outside of these bounds
Loads empty/Signs of falling: Collision not properly generated
Can’t look around: No automatic player possession