Virtual Reality (VR)
Last updated
Last updated
Virtual Reality (VR) uses headsets, sometimes in combination with physical spaces, to generate realistic images, sounds and sensations that suspends the users disbelief and allows them to accept a virtual environment as their true reality. A person using virtual reality equipment is able to "look and move around" the artificial world, and interact with virtual features or items. The Vive system not only creates an incredibly immersive visual experience, it also uses "room scale" tracking technology, allowing you to move in 3D space and use motion tracked hand held controllers to interact with the environment. Applications: As Virtual Reality allows you to become completely immersed in a digital space it is a powerful tool to experience and inhabit proposed architecture projects, or understand complex environments. Healthcare is using the technology to conduct virtual surgeries, the fashion world is set to use the technology to help people try on clothes, and the gaming industry is set to be flipped when VR becomes the mainstream gaming platform.
Availability: Students: 3 – 7 hours (1 Day) Staff: 3 - 72 Hours (3 Days) Training and Information: Consultations available from the NeXT-Lab. Knowledge Base articles from the NeXT-Lab.
Booking details: Find this in the VR & AR category - ABP Loans Portal
| HTC Vive Precise and immersive VR experience. Some kits are supplied with a computer. VR Computer required to use this device (not supplied). |
HTC Vive Pro The Pro version offers a higher resolution internal display enhancing the VR experience. VR Computer required to use this device (not supplied). | |
HTC Vive Cosmos The Internal tracking headset removes the need for external sensors, reducing the amount of cables and set up time. VR ready laptop is included with these kits. | |
VR Trolley A teaching unit designed for VR in the classroom featuring a large display, high powered computer and HTC vive system. * Reserved for teaching and faculty staff. |